As I explored the newly unlocked Twin Peak region of Rinascita in 2026, a familiar sense of adventure pulled me towards a side quest marker. Little did I know that a simple interaction with an old man named Davide would lead to one of the most heartwarming and memorable experiences in Wuthering Waves. His dream wasn’t about defeating a great evil or uncovering a lost treasure—it was simply to fly. Isn’t it fascinating how the most profound quests often stem from the simplest human desires? This is the story of the Skyward Voyage, a quest that blends Echo mechanics, exploration, and a touching narrative into a rewarding package.

The quest began when I teleported to the Resonance Beacon in the northern part of Twin Peaks. Following the navigation marker, I descended to a lower floor and found Davide, an elderly man with eyes full of wistful longing, standing beside a peculiar Gondola. Interacting with him initiated the quest. He explained his lifelong dream: to sail the skies using his Gondola, propelled not by conventional means, but by the power of specific Echoes. My role was to help him project these Echoes to provide the necessary ‘lift’ for his aerial voyage.
Phase One: The Cuddle Wuddle Projection
Davide’s first request was to see a Cuddle Wuddle Echo. The process was straightforward but required specific steps:
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Equip the Echo: I had to ensure the Cuddle Wuddle was set as the main Echo on my currently active Resonator.
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Use the Projector: Opening the utility menu, I selected the Projector function to display the Echo’s form for Davide.

What if you don’t have this Echo? I almost faced this issue myself. The solution is to head northwest from Davide’s location. There, you’ll find a camp populated by Plushie-type enemies, including the Cuddle Wuddle. Defeating them has a chance to drop their Echo. If luck isn’t on your side, you can always open your Handbook, track the enemy, and continue farming until you secure the needed Echo—a core gameplay loop that Wuthering Waves has refined perfectly by 2026.
With the Echo projected, the moment of truth arrived. I took a seat on a nearby chair, as instructed, to witness Davide’s maiden flight. The Gondola, surrounded by the shimmering energy of the Cuddle Wuddle, lifted off… only to come crashing down moments later in a nearby field. A humorous yet poignant failure.
Phase Two: A Fiery Assist from Fae Ignis
Undeterred, Davide was already planning his next attempt when I reached the crash site. This time, he believed the fiery propulsion of a Fae Ignis Echo would be the key to sustained flight. The routine repeated:
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Equip a Fae Ignis as your main Echo.
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Use the Projector to display it for him.

For players missing this Echo, the hunting grounds are in Penitent’s End. Teleport to the Resonance Nexus at Figurehead’s Shrine and head south. The area is home to several Fae Ignis foes. A few battles later, and I had the necessary Echo in hand.
Once more, I sat on the spectator’s chair. The Fae Ignis Echoes provided a brilliant, fiery send-off, pushing the Gondola skyward with more vigor. Yet, history repeated itself—another crash at the same spot. Davide’s determination, however, remained unshaken.
Phase Three: An Unexpected Detour and a Winged Savior
After the second crash, the quest took an unexpected turn. Davide mentioned a Fractsidus camp causing trouble nearby. Following the new navigation marker, I arrived at their outpost and had to defeat all four mobs guarding the area.

Once the enemies were dealt with, I noticed a large cage. Inside was a captive Wingray. To free it, I had to destroy the tall wooden pillars holding the cage structure together. Breaking them released the majestic creature.

The freed Wingray didn’t just fly away. It led me on a short path back to Davide, creating a beautiful link between the side objective and the main narrative. After a final conversation with the old captain, a mysterious force teleported me back to the original ruins where we first met.
The Final Ascent and Rewards
Back at the camp, the stage was set for the third and final attempt. I took my seat for the last time. This time, no Echo projection was needed. In a stunning cutscene, the Wingray I had rescued returned. It gracefully attached itself to Davide’s Gondola and, with powerful beats of its wings, finally carried him skyward in a smooth, glorious ascent towards the horizon. The sight was genuinely moving—a perfect payoff for the journey.

Completing the Skyward Voyage quest in 2026 yields substantial rewards that make every step worthwhile:
| Reward Type | Quantity |
|---|---|
| Astrite | 30 |
| Union EXP | 200 |
| Shell Credits | 24,000 |
Furthermore, the quest unlocks a new trophy for your collection and, most intriguingly, automatically triggers the sequel quest: Skyward Voyage: Epilogue. This continuation is a testament to the evolving, interconnected world design that modern Wuthering Waves is celebrated for.
Reflecting on this quest, it’s more than a checklist of objectives. It’s a story about perseverance, helping others achieve their dreams, and the unexpected friendships formed along the way. It seamlessly integrates core combat (Echo hunting, enemy fights), exploration (locating Echoes across regions), and puzzle-solving (freeing the Wingray) into a cohesive and emotionally resonant side story. Have you ever helped a virtual character achieve a dream that stayed with you long after you logged off? That’s the magic Skyward Voyage captures so perfectly.