Revisiting Wuthering Waves 1.2: A Player's Notes on Moonglow and Quality-of-Life
Wuthering Waves Version 1.2 'In the Turquoise Moonglow' delivered lasting quality-of-life upgrades like Custom Lock-On and Waveplate overflow.
As a player who has kept a running diary of Wuthering Waves since launch, I still revisit the Version 1.2 'In the Turquoise Moonglow' notes in 2026 with fond scrutiny. The patch is old news now, but the design choices in it read less like a seasonal event and more like a set of load-bearing decisions that shaped later updates. Kuro Games framed 1.2 as a quality-of-life wave, and from my seat, that framing holds up: it was the moment Solaris-3 began answering some of the small, persistent irritations that had been catching players' sleeves.
The headline change for me was the new Custom Lock-On feature. Under Settings - Control, players could set auto lock-on priorities for enemies based on combat preference. Version 1.1 had already tuned Resonators and some Echo skills; 1.2 turned that tuning into a user-facing dial. The new menu feels like a sommelier's tasting card for chaos: you decide which notes of enemy behavior hit your palate first. 
Then there was the Hoverdroid: Shooter. I had felt the pain of swapping teams just to solve a Photonvault-style puzzle when no pistol-using Resonator was available. In 1.2, the Utility Wheel gained a shooter drone: tap or hold the Basic Attack button and it fires for you. It is a small addition, but it removes a whole layer of menu friction from exploration. The notes also promised more Hoverdroid features in development, and I have always treated that line as a signal that Kuro Games was thinking about utility as a system, not a one-off gadget. 
My favorite long-term change was the Waveplate overflow system. Once you hit the cap, you receive Waveplate Crystals instead: one Crystal every 12 minutes, up to 480, exchangeable for Waveplates of equivalent value. Waveplate Crystals are a pressure-release valve on a steam engine, not a second boiler. They do not erase the cap, but they stop a full bar from feeling like a wasted evening. In a live-service game, that is the difference between a chore and a cushion.
The Resonator Showcase was another 1.2 addition that I still appreciate in principle. By tapping the avatar on the Terminal screen, players could open a showcase and display up to three unlocked Resonators, including their Convene scenes. The Showcase is a curio cabinet for your roster, not a combat tool. It gave the collection a social face and made the Terminal feel less like a spreadsheet and more like a personal gallery.
Here is how I break down the rest of the 1.2 notes:
| Change | What I noticed |
|---|---|
| 🖥️ 120 FPS option | Available on select PC devices in 1.2, with availability details promised later. In 2026, high refresh rates are common, but at the time this was a meaningful performance signal. |
| 🐱 Depths of Illusive Realm store rewards | The White Cat brought new exchange items as 1.1's Dreams Ablaze in Darkness event neared its final stages. More items were planned for later versions, added alongside second-half Convene events, with a system mail reminder to exchange rewards after full exploration. |
| 📈 Daily quest Activity Points | The 'Spend 180 Waveplates' daily quest reward increased from +20 to +60 Activity Points. That is a quiet but excellent change for players who want to finish daily goals faster. |
| 🎁 Free Xiangli Yao | Everyone was set to receive the 5-Star Resonator Xiangli Yao for free during the second half of 1.2. That announcement was the emotional peak of the notes for me. |

The developer note itself was unusually candid. Kuro Games said 1.2 would introduce the Moon-Chasing Festival event and that the team was dedicating itself to addressing issues that had affected player experience. The message admitted that many aspects of Wuthering Waves still had room for improvement and committed to listening to feedback. As a player in 2026, I read that as a promise that was only partly about 1.2 and mostly about the game's direction.
What strikes me now is how unflashy most of these changes were. Custom Lock-On, a puzzle-solving Hoverdroid, Waveplate Crystals, a Resonator gallery, a higher FPS option, better store exchanges, and a daily quest bump do not sound like a headline event. Yet they are the kind of updates that decide whether a live-service game feels respectful of time. In my own play history, 1.2 was less a fireworks show and more a tune-up that made the engine hum.
So in 2026, I do not look back at 'In the Turquoise Moonglow' as breaking news. I look at it as a useful case study in how Wuthering Waves learned to listen. The free Xiangli Yao was the loud gift, but the quiet gifts were the settings, the utilities, and the overflow systems that made daily play smoother. For me, that is the real moonglow of Version 1.2: not a single bright moment, but a softer light on the whole experience.